// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEditor; namespace SteamAudio { [CustomEditor(typeof(SteamAudioAmbisonicSource))] [CanEditMultipleObjects] public class SteamAudioAmbisonicSourceInspector : Editor { SerializedProperty mApplyHRTF; private void OnEnable() { mApplyHRTF = serializedObject.FindProperty("applyHRTF"); } public override void OnInspectorGUI() { if (SteamAudioSettings.Singleton.audioEngine != AudioEngineType.Unity) { EditorGUILayout.HelpBox( "This component requires the audio engine to be set to Unity. Click" + "Steam Audio > Settings to change this.", MessageType.Warning); return; } serializedObject.Update(); EditorGUILayout.PropertyField(mApplyHRTF); serializedObject.ApplyModifiedProperties(); } } }