// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using System; namespace SteamAudio { public class TrueAudioNextDevice { IntPtr mTrueAudioNextDevice = IntPtr.Zero; public TrueAudioNextDevice(OpenCLDevice openCLDevice, int frameSize, int irSize, int order, int maxSources) { var deviceSettings = new TrueAudioNextDeviceSettings { }; deviceSettings.frameSize = frameSize; deviceSettings.irSize = irSize; deviceSettings.order = order; deviceSettings.maxSources = maxSources; var status = API.iplTrueAudioNextDeviceCreate(openCLDevice.Get(), ref deviceSettings, out mTrueAudioNextDevice); if (status != Error.Success) throw new Exception(string.Format("Unable to create TrueAudio Next device. [{0}]", status)); } public TrueAudioNextDevice(TrueAudioNextDevice device) { mTrueAudioNextDevice = API.iplTrueAudioNextDeviceRetain(device.mTrueAudioNextDevice); } ~TrueAudioNextDevice() { Release(); } public void Release() { API.iplTrueAudioNextDeviceRelease(ref mTrueAudioNextDevice); } public IntPtr Get() { return mTrueAudioNextDevice; } } }