// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace SteamAudio { public class SerializedData : ScriptableObject { [SerializeField] public byte[] data; public static SerializedData PromptForNewAsset(string defaultFileName) { #if UNITY_EDITOR var fileName = EditorUtility.SaveFilePanelInProject("Export", defaultFileName, "asset", "Select a file to export data to."); if (fileName != null && fileName.Length > 0) { var dataAsset = ScriptableObject.CreateInstance(); AssetDatabase.CreateAsset(dataAsset, fileName); return dataAsset; } #endif return null; } } }