// // Copyright 2017-2023 Valve Corporation. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; namespace SteamAudio { [CustomEditor(typeof(SteamAudioDynamicObject))] public class SteamAudioDynamicObjectInspector : Editor { #if STEAMAUDIO_ENABLED SerializedProperty mAsset; private void OnEnable() { mAsset = serializedObject.FindProperty("asset"); } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(mAsset); if (mAsset.objectReferenceValue == null) { EditorGUILayout.HelpBox( "This Dynamic Object has not been exported to an asset yet. Please click Export Dynamic Object " + "to do so.", MessageType.Warning); } EditorGUILayout.Space(); if (GUILayout.Button("Export Dynamic Object")) { if (mAsset.objectReferenceValue == null) { var name = (target as SteamAudioDynamicObject).gameObject.scene.name + "_" + target.name; mAsset.objectReferenceValue = SerializedData.PromptForNewAsset(name); serializedObject.ApplyModifiedProperties(); } SteamAudioManager.ExportDynamicObject(target as SteamAudioDynamicObject, false); } if (GUILayout.Button("Export Dynamic Object as OBJ")) { SteamAudioManager.ExportDynamicObject(target as SteamAudioDynamicObject, true); } serializedObject.ApplyModifiedProperties(); } #else public override void OnInspectorGUI() { EditorGUILayout.HelpBox("Steam Audio is not supported for the target platform or STEAMAUDIO_ENABLED define symbol is missing.", MessageType.Warning); } #endif } }