Spline-Importer/Samples/SplineNearestPointDebug.cs
2023-09-19 10:06:36 -07:00

36 lines
951 B
C#

using Unity.Mathematics;
using UnityEngine;
namespace FrameJosh.SplineImporter.Samples
{
public class SplineNearestPointDebug : MonoBehaviour
{
[SerializeField] SplinePlus splinePlus;
[SerializeField] float cubeSize;
[SerializeField] float matrixSize;
void OnDrawGizmos()
{
if (!splinePlus) return;
splinePlus.GetNearestPoint(0, transform.position, out float3 position, out quaternion rotation, out _);
Gizmos.DrawCube(position, Vector3.one * cubeSize);
Gizmos.color = Color.green;
Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.up * matrixSize);
Gizmos.color = Color.red;
Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.right * matrixSize);
Gizmos.color = Color.blue;
Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.forward * matrixSize);
}
}
}