using Unity.Mathematics; using UnityEngine; namespace FrameJosh.SplineImporter.Samples { public class SplineNearestPointDebug : MonoBehaviour { [SerializeField] SplinePlus splinePlus; [SerializeField] float cubeSize; void OnDrawGizmos() { if (!splinePlus) return; splinePlus.GetNearestPoint(transform.position, out float3 position, out _); Gizmos.DrawCube(position, Vector3.one * cubeSize); } } }