using UnityEngine; public class SplineNearestPointDebug : MonoBehaviour { [SerializeField] SplinePlus splinePlus; [SerializeField] float cubeSize; void OnDrawGizmos() { if (!splinePlus) return; splinePlus.GetNearestPoint(transform.position, out Vector3 position, out _); Gizmos.DrawCube(position, Vector3.one * cubeSize); } }