Update SplinePlus.cs
This commit is contained in:
parent
b126b282bd
commit
d75ec04876
@ -62,8 +62,14 @@ namespace FrameJosh.SplineImporter
|
||||
DeformSpline(splineContainer.Spline, deformContainer.Spline, t, resolution, out position, out rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
SplineUtility.GetNearestPoint(splineContainer.Splines[splineIndex], point, out position, out t);
|
||||
|
||||
SplineUtility.Evaluate(splineContainer.Splines[splineIndex], t, out _, out float3 tangent, out float3 upVector);
|
||||
|
||||
rotation = quaternion.LookRotationSafe(tangent, upVector);
|
||||
}
|
||||
|
||||
t = math.clamp(t, 0, 1);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user