diff --git a/Samples/SplineEvaluateDebug.cs b/Samples/SplineEvaluateDebug.cs index 229d584..123b8a4 100644 --- a/Samples/SplineEvaluateDebug.cs +++ b/Samples/SplineEvaluateDebug.cs @@ -19,7 +19,7 @@ namespace FrameJosh.SplineImporter.Samples { if (!splinePlus) return; - splinePlus.Evaluate(0, anchor, distance, out float3 position, out quaternion rotation); + splinePlus.Evaluate(0, anchor, distance, out Vector3 position, out Quaternion rotation); transform.position = position; diff --git a/Samples/SplineNearestPointDebug.cs b/Samples/SplineNearestPointDebug.cs index fca15b8..739b463 100644 --- a/Samples/SplineNearestPointDebug.cs +++ b/Samples/SplineNearestPointDebug.cs @@ -1,4 +1,3 @@ -using Unity.Mathematics; using UnityEngine; namespace FrameJosh.SplineImporter.Samples @@ -15,7 +14,7 @@ namespace FrameJosh.SplineImporter.Samples { if (!splinePlus) return; - splinePlus.GetNearestPoint(0, transform.position, out float3 position, out quaternion rotation, out _); + splinePlus.GetNearestPoint(0, transform.position, out Vector3 position, out Quaternion rotation, out _); Gizmos.DrawCube(position, Vector3.one * cubeSize);