Fixed GetNearestPoint
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@ -864,6 +864,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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splinePlus: {fileID: 1797524873}
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cubeSize: 0.5
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matrixSize: 1
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--- !u!4 &1220459428
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Transform:
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m_ObjectHideFlags: 0
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@ -872,7 +873,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1220459424}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 10, y: 0, z: -5}
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m_LocalPosition: {x: 2, y: 0, z: -5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@ -9,13 +9,27 @@ namespace FrameJosh.SplineImporter.Samples
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[SerializeField] float cubeSize;
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[SerializeField] float matrixSize;
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void OnDrawGizmos()
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{
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if (!splinePlus) return;
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splinePlus.GetNearestPoint(0, transform.position, out float3 position, out _, out _);
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splinePlus.GetNearestPoint(0, transform.position, out float3 position, out quaternion rotation, out _);
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Gizmos.DrawCube(position, Vector3.one * cubeSize);
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Gizmos.color = Color.green;
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Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.up * matrixSize);
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Gizmos.color = Color.red;
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Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.right * matrixSize);
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Gizmos.color = Color.blue;
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Gizmos.DrawRay(position, (Quaternion)rotation * Vector3.forward * matrixSize);
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}
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}
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}
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