Update SplinePlus.cs
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@ -24,7 +24,7 @@ namespace FrameJosh.SplineImporter
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public void Evaluate(float anchor, float distance, out Vector3 position, out Quaternion rotation)
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public void Evaluate(float anchor, float distance, out Vector3 position, out Quaternion rotation)
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{
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{
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float t = anchor + (distance / splineContainer.Spline.GetLength());
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float t = anchor + (distance / splineContainer.CalculateLength());
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if (deformContainer)
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if (deformContainer)
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DeformSpline(t, out position, out rotation);
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DeformSpline(t, out position, out rotation);
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@ -228,5 +228,10 @@ namespace FrameJosh.SplineImporter
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}
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}
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}
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}
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}
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}
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void Reset()
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{
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splineContainer = GetComponentInChildren<SplineContainer>();
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}
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}
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}
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}
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}
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